
these are all the materials i used in a scene i created to demonstrate textures lighting and particle effects. the red squares are textures the green are materials made from mixing the textures and the yellow are particle effects.i imported and created each one seperatly and placed them in a directory to keep them neat.

this is the area i created i used low level lights which can be adjusted further to give even lower or higher values if needed, it show how simple lighting is in unreal, just place and move.

this is one of the materials i created its a brick texture with displacement, it comprises of all the normal textures we are used to but also in the alpha chanel of the normal map i have placed a black and white alpha channel which passes through a bump offset node making it stand out as if it was real brick.

here is my first attept it worked ok but the shadows were to contrasting and looked fake so i tried again...

here is my second attempt, i used a better wall texture for this one and it looks great this could easily and quickly be applied to any surface to great effect.

here it is from the front, i think the lighting works well on it which says to me lighting on these types of surfaces will be key to making them look great.

here is my marble floor it has a normal and specular no eclusion i didnt think it needed it.

here is the material for the floor as you can see i kept the specular resonably high as i wanted to give the effect of a gloss while still keeping a slight grain to show corrosion as if it was old
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