Saturday, 16 February 2008

"Crazy Bump"

I just found out this amazingly awesome software which enables you to create and generate diffuse, normal, specularity, displacement and occlusion maps just very very simply with pretty much no fuss.

Great tool to allow mixing of maps by importing your own that you've made or by other software such as photoshop etc. So easy to adjust settings that's integrated into the software to get your desirable textures. Also, comes with a handy 3D preview with 4 different default shapes or you can even import your own mesh into it!

So if you already know about this then I must be behind the times.

Only a beta version though and for limited time till 15th March 08 last time i checked, so download this to try for free until then.

I tried doing a little practice and did this little test.

At first it you can select whether to import a "diffuse texture" (which means anything really from occlusion, specularity even normal which I tried but doesn't quite look right in a way when I compared with other ways) or to import "normal map".
Tried both ways, so first did "diffuse" and imported "colour map" which looks like this.


You can import a different diffuse map if you want or use the same one and import specularity map but you can't import a normal map into the heading under "normal" if done this way.

As opposed to the other way which is selecting to import "normal" from the start which I did and then to import the colour map version of this "normal map texture" made from photoshop originally.
This is the result:


Looks fairly different doesn't it?

Well I did find out that that it's best to select "diffuse" option at first then select your desired "shape recognition" from 2 choices that crop up which makes shapes and edges look more emphasised rather than flat-looking. And if you decide not to use that "shape recognition" you can easily just select "invert shape recognition".

Anyways, a very easy-to-use application.

Download here - "Crazy Bump"

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