Thursday, 3 April 2008

Clock Spider!

Here's the freaky "clock spider"! Obviously intended not to model entire spider as you wouldn't see the whole body in the game.

Tris: 294
Textures: Diffuse+AO, normal, spec







4 comments:

soft-entertainment(adam) said...

i think it would be a good idea maybe to turn the legs into an alpha channeled plane so you can use the polys from the legs on making the clock more circular as poly distribution on circular objects is very very important because if you dont distribute polys in the right place it can make your model look very low quality. i was also wondering what is the resolution of your texture?

Anonymous said...

k. But in the 3d spec document given to all of us by martin it says "for larger circular objects you should use 8-10 sides" so im following the guidelines of this. I really need confirmation from martin or slaney to up the polys of the clock but i see what you mean.

I will alpha channel legs if u want me to.
512x512 texture size. I asked slaney and he confirmed i should make it that size for the rest of my assets.

Nick said...

i think you should leave it as it is like.

Anonymous said...

ill just leave it for now and we can wait till monday or tuesday to sort out assets polys and such.