+
- A general agreement and understanding of the targets we wanted to achiveve from day one.
- Strong concepting and team planning for theme, look, layout and atmosphere.
- Positive Influence from Art direction and Artstyle Guide
- Paperwork which outlined and set out the project in a visible way. Art Style guides, Asset lists, and Pipeline ensured that everyone knew what they were doing, when, and how to make it look.
- Good distribution of asset workload.
- Strong work ethic awhich shone through in the adaptability and plyablity of team members. Particularly in the realms of picking up additional assets.
- Good time management.
- Fine interpretation and understanding of complex engine issues.
The above culminated in a level which lost nothing from the original plan, despite having an ambitious destination, all targets were met and exceeded.
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- Loss of team member.
- Facilities and equipment did not allow for much lab-working, especially in terms of Tech.
- Communication issues and lack of imediecy brought about by inability to work in tandem in the same location.
- The UNREAL ENGINE, which is so buggy it is criminal.
Despite these negative aspects, we were able to overcome all obstacles as all team members had a clear understanding of the intended end product.
What would we do differently?
- Different Enigine
- Better equipment, far too many Network related issues which hindered progress.
- More meetings and better communication.
What did we learn?
- The use of tact and understanding in criticism, especially in relation to Technical based problems.
- Perseverence
- Working in the face of obstacles and uncontrollable variables: Working Against the Wall!
- Leadership and Coordination
- Artistic and Technical Judgement in relation to technical restrictions.
We also learnt that:
" Sometimes, when you shoot for the Stars Gentlemen, You land on the Moon!"
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