Monday, 21 January 2008

Tree in Door modelage



This is 1,840 triangles so far, not much for a Ut3 model lol.

The plane has been lowered becasue the roots are clipping through it, i need to figure a way to make the roots look good when going into the ground,

2 comments:

Anonymous said...

nice. But like joel said to you previously it be a good idea to also include a "wire mesh" one next to it or as a separate pic so we can look at the polygon density and see if they're distributed nicely. For future reference that's all.

Also, for the roots going into the ground you could maybe add a "noise" modifier to the floor and then tweak settings to make it "uneven" and slightly dipped in places which is where the roots could go into so it looks like the ground has been deformed.

Nick said...

i'll bring the model in tommorow so people can see the poly stuffs